New update 5.6.0!

The patch notes for 5.6.0:

Added the secret forces rifle.

Added the impulse sniper rifle.

Added the map Arabian Dust.

Added a new event for the limited time weapons: impulse sniper rifle and secret forces rifle.

Added a wiki to the PGW website, there you can view stats for any weapon, gadget, cape, hat, armor and boots.

Duels now last for 3 minutes instead of 5.

The rewards for duels is now 850 coins and 75 exp for the winner, and 680 coins 45 exp for the loser.

Reworked the rocket jump power for all heavy weapons to make them work better and be easier to use.

The shop now displays how powerful the new rocket jump stats are for heavy weapons.

Made a lot of general improvements to the PGW website.

Made the tesla cannon have a blue death animation.

Added the space desert lobby.

The best friend now has a firerate of 80 instead of 75.

The best friend now deals 20 damage instead of 17.

The best friend up1 now has a firerate of 80 instead of 75.

The best friend up1 now deals 21 damage instead of 18.

The best friend up2 now has a firerate of 80 instead of 75.

The best friend up2 now deals 24 damage instead of 22.

The golden friend now deals 23 instead of 19 damage.

The sniper rifle now deals 98 damage instead of 90.

The sniper rifle up1 now deals 105 damage instead of 96.

The sniper rifle up2 now deals 114 damage instead of 110.

Updated the launcher header buttons to be more useful.

The server now logs in-game player reports made at the end of a match.

The anti-hero rifle now has a firerate of 14 instead of 16.

Slightly modified the configurations for each map scene to optimize the load time even further.

Fixed the sound fx for the coliseum multiplayer map

Temporarily rebalanced the silver's musket and the moonhawk to no longer be one-shot weapons to see what effect it has on the gameplay.

Fixed a issue with the configuration for the death animation.

Fixed some issues on both the map secret base and paradise resort.

Slightly nerfed the jump boost provided by the dark swords, light swords and the electric glove.

Updated the splash screen.

Made various improvments to the launcher.

Updated the launcher ban screen.

Fixed some of the localization for the launcher.

Reworked the stabbed in the head with the cold weapon text to not mention a cold weapon but just a weapon.

Fixed a problem with the rename window error text localizations.

Made the dead star use light probes properly.

Re-wrote the method that checks if you've rotated the player view in the tutorial.

Redid the crosshair and bullet spread on the dual shotguns to work better.

The simple shotgun up2 now deals 115 instead of 95 damage.

The simple shotgun up1 now deals 110 instead of 86 damage.

The simple shotgun now deals 100 damage instead of 80.

The simple shotgun up3 now deals 120 damage instead of 96.

The amount of projectiles the shotguns shoot has been standadized to 15 instead of 10 to 12.

The mega destroyer and mega destroyer up1 are now slightly more accurate.

The steam power now deals 130 damage instead of 125.

The morgans arquebus now deals 132 damage instead of 108.

The last kiss now deals 124 damage instead of 105.

The lucky strike now deals 128 damage instead of 112.

The umbrealla shotgun now deals 127 damage instead of 110.

The double-barreled shotgun now deals 125 damage instead of 120 and has slightly better accuracy.

The nutcracker now deals 168 damage instead of 195.

The cryptonic blaster now deals 45 damage instead of 57.

The tiger claws now deal 47 damage instead of 38.

Fixed issue with music not being the same volume if you changed it's loudness in the settings after unfocusing the window and focusing it again.

Fixed a issue with the cursor sometimes locking to the middle of the screen when left clicking.

Fixed a bunch of back-end issues with clans.

Fixed the dead star armour point being set wrong.

Made the pixelrang less spamable.

The aoe power of the pixelrang has also been nerfed a bit.

Made the dead stars aoe power slightly better.

The dragon breath now has a firerate of 150 instead of 120.

The draon breath now has a capacity of 30 instead of 35.

The dragon breath now has a damage of 15 instead of 14.

The fantasy sword now has a mobility of 106 instead of 94.

The mighty trident now deals 122 damage instead of 104.

The sparrow's sabre now has a mobility of 142 instead of 140.

The combat knife now has a mobility of 130 instead of 100.

The combat knife up1 now has a mobility of 131 instead of 110.

The combat knife up2 now has a mobility of 132 instead of 120.

The combat knife up3 now has a mobility of 133 instead of 130.

The miner weapon now has a mobility of 132 instead of 110.

The miner weapon up1 now has a mobility of 132 instead of 110.

The warrior axe now has a mobility of 134 instead of 115.

The warrior axe up1 now has a mobility of 134 instead of 115.

The knight sword now has a mobility of 136 instead of 120.

The knight sword up1 now has a mobility of 136 instead of 120.

The emperor's blade now has a mobility of 132 instead of 122.

The chainsaw now has a mobility of 134 instead of 130.

The fire demon now has a mobility of 134 instead of 130.

The carrot sword now has a mobility of 136 instead of 133.

Fixed a wall collider issue on Isla de la Muerte.

The dual uzi now deals 25 damage instead of 23, and has a capacity of 40 instead of 50.

Finished reworking the back-end for maps.

Added Parkour to team fight.

Fixed some problems with the Swedish localization.

Made the player name always display in the shop no matter what level you are.

Nerfed the chainsaw firerate slightly to 32.

Fixed a bug making the game not saving kill stats from the duel gamemode to your profile.

Fixed a bug with the pumpkin thrower projectile sometimes clipping through the floor.

Fixed the colour of the kill swat rifle up2 icon to be the correct colour

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