- Update 6.7.0 Changelog -
- New Features -
Added the map Silent School.
Added the Alien Rifle.
Added the Alien Blaster.
Added the Electromagnetic Cannon.
Added the Alien Cannon.
Added the Laser Bow.
Added the Dual Machete.
Added 3 new gadgets: the invisibility potion, turret and speeding potion.
- Balancing -
The eindringling now deals 23 damage instead of 18 damage.
The eindringling up1 now deals 25 instead of 21 damage.
The water spirit now has a firerate of 219 instead of 160.
- Bug Fixes -
Fixed bug making you be able to hit bots which were under spawn protection in some gamemodes.
Fixed bug with the correct shoot animation not playing for weapons with multiple for other players.
Fixed padding issue in the friends window.
Fixed a bonus placement on secret base which was incorrect.
Fixed a bug with the fading arms not working properly on all new weapons upon respawn.
Fixed controls not saving and loading properly for some people.
Fixed shader issue on paradise resort and secret base.
Improved the lighting in secret base.
Fixed rare bug which could cause a game crash upon joining a game with bots before bots have finished initializing for the local player.
Fixed problem with player model in profile window not applying proper shader to some weapon particle effects.
Fixed problem with pool party water being too bright.
Fixed bug with the pause menu opening if you press escape to close the profile window and go back to the killcam.
The new sticker now automatically scales properly in the shop.
- Miscellaneous Changes -
To be eligible for 1st place clan rewards, you need to have gotten 15000 score for your clan that week.
To be eligible for 2nd place clan rewards, you need to have gotten 12500 score for your clan that week.
To be eligible for 3rd place clan rewards, you need to have gotten 10000 score for your clan that week.
Bot navigation has been improved to the point where they no longer walk off edges to their death in "pirates!" map for example.
Improved how game handles rendering the water spirit texture.
Reworked the rebuy weapon screen character renderer to work better.
Added anti-aliasing support to the battle over screen and killcam screen.
Improved the shaders used for the grass in nuclear city.
Minor improvements to the realistic water.
The game doesn't create bullet holes on invisible colliders anymore.
Fully reworked the profile window character renderer.
Improved the motion blur effect for those who use it.
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