NEWS - New Major Update!

Update 7.1.0 Changelog

New Features

Added the new space & pro event.

Added the new gun game event.

The select map window, and match list window now supports the game dynamically changing which gamemodes are available just via code.

The game now supports events with only maps.

Finished implementing limited time gamemodes.

Bots now support all battleover stats.

You can now use the classic item bonus sfx from old PG3D/PGW versions, if you want to.

Improved how the game handles losing connection from the photon servers.

Updated to use the space desert lobby.

And fixed problem with the reconnecting to room screen not working, and updated it to use a PGW style.

Added proper bloom support to area 52.

Isla de la Muerte has returned as a part of the default map roster.

Website Changes

The PGW news pages have been updated to work better.

The list of social media stuff on the homepage has been updated.

Some website images have been updated to look better.

Bug Fixes

The bots now avoid the deadly obstacles on the map Toy Factory.

Fixed bug with how bots handled the tactical bow.

Fixed bug with how the game rendered the ropes on the ship in Isla de la Muerte.

Fixed bug with the loading text in the loading screen, rendering over the cursor.

Fixed bug with how the game handled animation culling for weapons.

Miscellaneous Changes

The daily quests are now more varied.

The bingo chest can't give you temporary versions of weapons you own, anymore.

The list of allowed event weapons for bots, is now server-side.

Added some improvements to the Spanish localization.

The winter theme on the map Nuke, Heaven and Two Castles have been reverted.

The game also now displays the year a clan message was sent.

The game now displays a loading screen when loading clan data, when you press the clan button in the lobby.

The killcam camera, and end match camera now properly support the maps post-processing effects.

Updated how the game handles invisible colliders.

If a bot dies because of suicide when carrying a flag, the flag returns to the enemy base. (so the flag doesn't get stuck out of bounds)

The game doesn't clear your current chat message that you haven't finished writing, on death.